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1. Takeoff |
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This lasts 1¼ laps. The aircraft should run along the ground before rising smoothly over one lap, just like a real plane. |
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2. Level flight |
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Level flight is judged over the next three laps. There is no break between stunts 1 and 2. |
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3. Climb and dive |
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You should try to get the aircraft vertical for a top score.
After the climb, you can fly around at the upper level until you are ready to dive; or you can return to a lower level and climb up again gradually when you are ready to dive. |
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4. Wingover (with upright pullout) |
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Aim for smooth equal corners. Enter and exit at the same level with straight flight overhead. |
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5. Single inside loop |
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Round loops score the best. Exit and entry should be at the same level. |
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6. Three consecutive inside loops |
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Same as single loop but try to superimpose each loop on top of each other. |
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7. Three laps inverted flight |
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You may enter inverted flight any way you choose. SCoring starts after the aircraft passes the judges for the second time inverted. |
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8. Single outside loop |
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This manoeuvre is best entered from inverted flight, the reverse of an inside loop. |
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9. Lazy eight |
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Try to exit and enter at the same point. Both sides of the eight should be the same shape.
Note: unlike in the F2B pattern the eight is not two circles and the first or inside loop is on the left, not the right. |
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10. Landing |
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Land as smooth as possible. |
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