Cub stunt - The schedule
  1. Takeoff  
   
This lasts 1¼ laps. The aircraft should run along the ground before rising smoothly over one lap, just like a real plane.
   
    2. Level flight    
   
Level flight is judged over the next three laps. There is no break between stunts 1 and 2.
   
    3. Climb and dive    
   
You should try to get the aircraft vertical for a top score.
After the climb, you can fly around at the upper level until you are ready to dive; or you can return to a lower level and climb up again gradually when you are ready to dive.
   
    4. Wingover (with upright pullout)    
   
Aim for smooth equal corners. Enter and exit at the same level with straight flight overhead.
   
    5. Single inside loop    
   
Round loops score the best. Exit and entry should be at the same level.
   
    6. Three consecutive inside loops    
   
Same as single loop but try to superimpose each loop on top of each other.
   
    7. Three laps inverted flight    
   
You may enter inverted flight any way you choose. SCoring starts after the aircraft passes the judges for the second time inverted.
   
    8. Single outside loop    
   
This manoeuvre is best entered from inverted flight, the reverse of an inside loop.
   
    9. Lazy eight    
   
Try to exit and enter at the same point. Both sides of the eight should be the same shape.
Note: unlike in the F2B pattern the eight is not two circles and the first or inside loop is on the left, not the right.
   
    10. Landing    
   
Land as smooth as possible.